Pendidikan Multimedia (S1)
Program Studi Pendidikan Multimedia berdiri pada tahun 2018 yang lalu telah memiliki akreditasi baik dari BAN PT tahun 2021 dengan nomor SK Keputusan BAN-PT No. 13553/SK/BAN-PT/Akred/S/XII/2021 dan berada di Universitas Pendidikan Indonesia Kampus Cibiru. Profil lulusan Prodi yaitu Profil lulusan Program Studi S1 pendidikan Multimedia adalah Pendidik sekolah menengah kejuruan untuk program keahlian multimedia yang kompeten, peneliti bidang multimedia dan pengembang produk multimedia yang inovatif. Kompetensi dan konsentreasi bidang multimedia yang telah berkembang diantaranya Animasi, Teknologi Gim, Broadcasting dan Film, serta Desain Komunikasi Visual.
Profil Lulusan
Pendidik sekolah menengah kejuruan untuk program keahlian multimedia yang kompeten, peneliti bidang multimedia dan pengembang produk multimedia yang inovatif
Pendidikan Karakter dan Keterampilan Abad 21 (PKKA-21)
Kode MK | Kode MK | Nama MK | Nama MK Inggris | SKS | Semester |
---|---|---|---|---|---|
1 | KU100 | PENDIDIKAN AGAMA ISLAM | ISLAMIC EDUCATION | 2 | 1 |
2 | KU101 | PENDIDIKAN AGAMA KRISTEN | CHRISTIAN EDUCATION | 2 | 1 |
3 | KU102 | PENDIDIKAN AGAMA KATOLIK | CATHOLIC RELIGIOUS EDUCATION | 2 | 1 |
4 | KU103 | PENDIDIKAN AGAMA HINDU | HINDU RELIGIOUS EDUCATION | 2 | 1 |
5 | KU104 | PENDIDIKAN AGAMA BUDDHA | BUDDHIST EDUCATION | 2 | 1 |
6 | KU105 | PENDIDIKAN KEWARGANEGARAAN | CIVIC EDUCATION | 2 | 1 |
7 | KU108 | OLAHRAGA DAN KEBUGARAN | SPORT AND FITNESS | 2 | 1 |
8 | KU110 | PENDIDIKAN PANCASILA | PANCASILA EDUCATION | 2 | 1 |
9 | KU119 | APRESIASI SENI | ART APPRECIATION | 2 | 1 |
10 | KU106 | PENDIDIKAN BAHASA INDONESIA | INDONESIAN LANGUAGE EDUCATION | 2 | 1 |
11 | KU109 | PENDIDIKAN AGAMA KHONGHUCU | CONFUCIAN RELIGIOUS EDUCATION | 2 | 1 |
12 | DK300 | LANDASAN PENDIDIKAN | FOUNDATIONS OF EDUCATION | 2 | 2 |
13 | KU300 | SEMINAR PENDIDIKAN AGAMA ISLAM | ISLAMIC RELIGIOUS EDUCATION SEMINAR | 2 | 3 |
14 | KU302 | SEMINAR PENDIDIKAN AGAMA KRISTEN KATOLIK | CATHOLIC RELIGIOUS EDUCATION SEMINAR | 2 | 3 |
15 | KU301 | SEMINAR PENDIDIKAN AGAMA KRISTEN | CHRISTIAN RELIGIOUS EDUCATION SEMINAR | 2 | 3 |
16 | KU303 | SEMINAR PENDIDIKAN AGAMA HINDU | HINDU RELIGIOUS EDUCATION SEMINAR | 2 | 3 |
17 | KU304 | SEMINAR PENDIDIKAN AGAMA BUDDHA | BUDDHIST RELIGIOUS EDUCATION SEMINAR | 2 | 3 |
18 | KU309 | SEMINAR PENDIDIKAN AGAMA KHONGHUCU | CONFUCIAN RELIGIOUS EDUCATION SEMINAR | 2 | 3 |
19 | CB401 | DESAIN BERPIKIR | DESIGN THINKING | 3 | 5 |
Pengembangan Kompetensi Dasar Kependidikan (PKDK)
Kode MK | Kode MK | Nama MK | Nama MK Inggris | SKS | Semester |
---|---|---|---|---|---|
1 | DK301 | PSIKOLOGI PENDIDIKAN DAN BIMBINGAN | EDUCATIONAL PSYCHOLOGY AND COUNSELLING | 2 | 2 |
2 | DK303 | KURIKULUM DAN PEMBELAJARAN | CURRICULUM AND INSTRUCTION | 2 | 2 |
3 | DK302 | PENGELOLAAN KELAS | CLASSROOM MANAGEMENT | 2 | 2 |
4 | DK305 | PERENCANAAN PEMBELAJARAN | A LEARNING PLAN | 3 | 3 |
5 | DK306 | STRATEGI PEMBELAJARAN | LEARNING STRATEGIES | 3 | 3 |
6 | DK307 | LITERASI TIK DAN MEDIA PEMBELAJARAN | ICT LITERACY AND LEARNING MEDIA | 3 | 3 |
7 | DK308 | PENGEMBANGAN SUMBER DAN BAHAN AJAR | TEACHING SOURCE AND MATERIAL DEVELOPMENT | 3 | 3 |
8 | DK309 | PENGEMBANGAN ALAT PERMAINAN EDUKATIF | EDUCATIONAL GAME TOOL DEVELOPMENT | 3 | 3 |
9 | DK310 | EVALUASI PEMBELAJARAN | LEARNING EVALUATION | 3 | 3 |
Pengembangan Keahlian Program Studi (PKPS)
Kode MK | Kode MK | Nama MK | Nama MK Inggris | SKS | Semester |
---|---|---|---|---|---|
1 | PM101 | MATEMATIKA DISKRIT | MATHEMATIC DISCRIT | 3 | 1 |
2 | PM200 | NIRMANA | NIRMANA | 3 | 1 |
3 | PM201 | ILUSTRASI | ILLUSTRATION | 4 | 1 |
4 | PM102 | PSIKOLOGI PERSEPSI | PSYCHOLOGY OF PERCEPTION | 3 | 2 |
5 | PM202 | ALGORITMA DAN STRUKTUR DATA | ALGORITHMS AND DATA STRUCTURES | 4 | 2 |
6 | PM203 | ARSITEKTUR DAN ORGANISASI KOMPUTER | COMPUTER ARCHITECTURE AND ORGANIZATION | 4 | 2 |
7 | PM205 | FOTOGRAFI | PHOTOGRAPHY | 4 | 2 |
8 | PM103 | DESAIN GAME | GAME DESIGN | 4 | 3 |
9 | PM204 | KOMPUTER GRAFIS | COMPUTER GRAPHICS | 3 | 3 |
10 | PM300 | PROBABILITAS DAN STATISTIKA | PROBABILITY AND STATISTICS | 3 | 3 |
11 | PM301 | METODOLOGI PENELITIAN | RESEARCH METHODOLOGY | 4 | 3 |
12 | PM104 | KAJIAN TEKNOLOGI VOKASI DAN INDUSTRI | VOCATIONAL AND INDUSTRIAL TECHNOLOGY STUDIES | 2 | 3 |
13 | PM400 | PEMOGRAMAN BERBASIS OBJEK | OBJECT ORIENTED PROGRAMMING | 4 | 3 |
14 | PM402 | AUDIO VISUAL | AUDIO VISUAL | 4 | 4 |
15 | PM403 | PENGEMBANGAN GAME EDUKASI | EDUCATIONAL GAME DEVELOPMENT | 4 | 4 |
16 | PM401 | DESAIN DAN PEMROGRAMAN WEB | DESIGN AND WEB PROGRAMMING | 4 | 4 |
17 | PM410 | VISUAL BRANDING | VISUAL BRANDING | 4 | 4 |
18 | PM404 | ANIMASI 2D | 2D ANIMATION | 4 | 4 |
19 | PT400 | KETERAMPILAN BERBAHASA INGGRIS | ENGLISH LANGUAGE SKILLS | 3 | 4 |
20 | PM407 | PRODUKSI MULTIMEDIA INTERAKTIF PEMBELAJARAN | INTERACTIVE MULTIMEDIA PRODUCTION FOR EDUCATION | 4 | 5 |
21 | PM408 | TEKNOLOGI IMERSIF | IMMERSIVE TECHNOLOGY | 4 | 5 |
22 | PM406 | KECERDASAN BUATAN | ARTIFICIAL INTELLIGENCE | 4 | 5 |
23 | PM405 | ANIMASI 3D | 3D ANIMATION | 4 | 5 |
24 | PM105 | BAHASA INGGRIS | ENGLISH | 2 | 6 |
25 | PM522 | LITERASI PEMBELAJARAN STEM | STEM LEARNING LITERACY | 4 | 7 |
26 | KA591 | SKRIPSI | SKRIPSI | 6 | 7 |
27 | PM599 | UJIAN SIDANG | THESIS DEFENCE | 0 | 8 |
Pengembangan Keterampilan Bidang Keahlian (PKBK)
Kode MK | Kode MK | Nama MK | Nama MK Inggris | SKS | Semester |
---|---|---|---|---|---|
1 | PM520 | MICROTEACHING | MICROTEACHING | 4 | 5 |
2 | PT501 | PEMBELAJARAN MICRO | MICROTEACHING | 4 | 5 |
Pengembangan Jiwa Kewirausahaan (PJK)
Kode MK | Kode MK | Nama MK | Nama MK Inggris | SKS | Semester |
---|---|---|---|---|---|
1 | PT503 | KEWIRAUSAHAAN | ENTREPRENEURSHIP | 3 | 4 |
2 | PM409 | KEWIRAUSAHAAN | ENTREPRENEURSHIP | 3 | 5 |
Penguatan Kompetensi Lanjutan (PKL)
Kode MK | Kode MK | Nama MK | Nama MK Inggris | SKS | Semester |
---|---|---|---|---|---|
1 | PM515 | TIPOGRAFI APLIKATIF | APPLICABLE TYPOGRAPHY | 4 | 6 |
2 | PM516 | SINEMATOGRAFI | CINEMATOGRAPHY | 4 | 6 |
3 | PM510 | INTERNET OF THINGS | INTERNET OF THINGS | 4 | 6 |
4 | PM511 | SISTEM INFORMASI PENDIDIKAN | EDUCATION INFORMATION SYSTEMS | 4 | 6 |
5 | PM519 | MUSIK LATAR DAN TATA SUARA | BACKGROUND MUSIC AND SOUND SET | 4 | 6 |
6 | PM504 | KONSEP ANIMASI | ANIMATION CONCEPT | 4 | 6 |
7 | PM505 | ANIMASI EKSPERIMENTAL | EXPERIMENTAL ANIMATION | 4 | 6 |
8 | PM502 | KECERDASAN BUATAN DALAM GAME | ARTIFICIAL INTELLIGENCE IN GAMES | 4 | 6 |
9 | PM503 | SPECIAL EFFECT DALAM GAME | SPECIAL EFFECTS IN GAMES | 4 | 6 |
10 | PM513 | MANAJEMEN DESAIN | DESIGN MANAGEMENT | 4 | 6 |
11 | KM417 | PRAKTIK MENGAJAR | TEACHING PRACTICE | 8 | 6 |
12 | KM418 | PENGEMBANGAN BAHAN AJAR DAN MEDIA PENDIDIKAN | DEVELOPMENT OF TEACHING MATERIALS AND EDUCATIONAL MEDIA | 4 | 6 |
13 | KM419 | PRAKTIK PENILAIAN HASIL BELAJAR | LEARNING OUTCOME ASSESMENT PRACTICES | 4 | 6 |
14 | KM420 | PRAKTIK MANAJEMEN SEKOLAH | SCHOOL MANAGEMENT PRACTICES | 4 | 6 |
15 | KM421 | PENGEMBANGAN EKSTRAKURIKULER | EXTRACURRICULAR DEVELOPMENT | 4 | 6 |
16 | KM422 | BERFIKIR KRITIS DAN KREATIF | CREATIVE AND CRITICAL THINKING | 4 | 6 |
17 | KM423 | KEPEMIMPINAN BERWAWASAN BELA NEGARA | LEADERSHIP WITH NATIONAL DEFENSE | 4 | 6 |
18 | KM424 | KEPEMIMPINAN INKLUSIF & INOVATIF | INCLUSIVE & INNOVATIVE LEADERSHIP | 4 | 6 |
19 | KM425 | KETERAMPILAN DASAR BELA NEGARA | BASIC NATIONAL DEFENSE SKILLS | 4 | 6 |
20 | KM426 | KOMUNIKASI DAN KERJASAMA TIM | COMMUNICATION AND TEAMWORK | 4 | 6 |
21 | KM427 | NILAI-NILAI DASAR BELA NEGARA | BASIC VALUES OF NATIONAL DEFENSE | 4 | 6 |
22 | KM428 | PEMBANGUNAN KARAKTER BANGSA | NATIONAL CHARACTER DEVELOPMENT | 4 | 6 |
23 | KM429 | PEMECAHAN MASALAH KOMPLEKS | COMPLEX PROBLEM SOLVING | 4 | 6 |
24 | KM430 | REKONSILIASI DAN RESOLUSI KONFLIK | RECONCILIATION AND CONFLICT RESOLUTION | 4 | 6 |
25 | KM431 | PATRIOTISME BELA NEGARA | NATIONAL PATRIOTISM | 4 | 6 |
26 | KM432 | NEGOSIASI ORGANISASI | ORGANIZATIONAL NEGOTIATIONS | 4 | 6 |
27 | KM433 | STUDI MITIGASI BENCANA | DISASTER MITIGATION STUDY | 4 | 6 |
28 | KM434 | STUDI SDG'S | STUDY SUSTAINABLE DEVELOPMENT GOALS (SDG's) | 4 | 6 |
29 | KM435 | KETERAMPILAN MENULIS AKADEMIK | ACADEMIC WRITING SKILLS | 4 | 6 |
30 | KM436 | KEPEMIMPINAN BERBASIS KOMUNITAS | COMMUNITY-BASED LEADERSHIP | 4 | 6 |
31 | KM437 | EKONOMI KREATIF | CREATIVE ECONOMY | 4 | 6 |
32 | KM438 | DESAIN PENELITIAN | RESEARCH DESIGN | 4 | 6 |
33 | KM439 | KEWIRAUSAHAAN PENDIDIKAN | EDU-ENTREPRENEURSHIP | 4 | 6 |
34 | KM440 | ETIKA PROFESI | PROFESSIONAL ETHICS | 4 | 6 |
35 | KM442 | EEKONOMI BERBASIS PENGETAHUAN | KNOWLEDGE-BASED ECONOMY | 4 | 6 |
36 | KM443 | LITERASI EKONOMI DIGITAL | DIGITAL ECONOMY LITERACY | 4 | 6 |
37 | KM446 | PENGEMBANGAN PRODUK STARTUP | START-UP PRODUCT DEVELOPMENT | 4 | 6 |
38 | KM447 | DISEMINASI HASIL PENELITIAN | DISSEMINATION OF RESEARCH RESULTS | 4 | 6 |
39 | KM448 | STRATEGI PENGEMBANGAN DIRI | SELF- DEVELOPMENT STRATEGY | 4 | 6 |
40 | KM449 | STUDI INDEPENDEN TEMATIK | THEMATIC INDEPENDENT STUDY | 4 | 6 |
41 | KM451 | MANAJEMEN MUTU TOTAL | TOTAL QUALITY MANAGEMENT (TQM) | 4 | 6 |
42 | KM452 | MANAJEMEN RISIKO | RISK MANAGEMENT | 4 | 6 |
43 | KM453 | PENGEMBANGAN KOMPETENSI DAN PROFESI | COMPETENCY AND PROFESSIONAL DEVELOPMENT | 4 | 6 |
44 | KM455 | TEKNOLOGI INDUSTRI 4.0 | INDUSTRY 4.0 TECHNOLOGY | 4 | 6 |
45 | KM456 | PENGUATAN INOVASI INDUSTRI | STRENGTHENING INDUSTRIAL INNOVATION | 4 | 6 |
46 | KM457 | TINJAUAN PUSTAKA | LITERATURE REVIEW | 4 | 6 |
47 | KM415 | DESAIN PEMBELAJARAN | LEARNING DESIGN | 4 | 6 |
48 | KM416 | PENERAPAN STRATEGI PEMBELAJARAN | IMPLEMENTATION OF LEARNING STRATEGIES | 4 | 6 |
49 | KM441 | MANAJEMEN WIRAUSAHA | ENTREUPRENEURIAL MANAGEMENT | 4 | 6 |
50 | KM445 | PENELITIAN BERBANTUAN TEKNOLOGI | TECHNOLOGY ASSISTED RESEARCH | 4 | 6 |
51 | KM450 | TEKNIK ANALISIS DATA | DATA ANALYSIS TECHNIQUE | 4 | 6 |
52 | KM444 | MANAJEMEN PROJEK DAN JARINGAN | PROJECT AND NETWORK MANAGEMENT | 4 | 6 |
53 | KM454 | DISRUPSI: MASALAH DAN PELUANGNYA | DISRUPTION: PROBLEMS AND OPPORTUNITIES | 4 | 6 |
54 | KM412 | MODUL NUSANTARA | ARCHIPELAGO MODULE | 4 | 6 |
55 | PM507 | PROJECTION MAPPING | PROJECTION MAPPING | 4 | 7 |
56 | PM517 | MANAJEMEN PRODUKSI TELEVISI | TELEVISION PRODUCTION MANAGEMENT | 4 | 7 |
57 | PM509 | CLOUD COMPUTING | CLOUD COMPUTING | 4 | 7 |
58 | PM512 | BAHASA RUPA | VISUAL COMMUNICATION | 4 | 7 |
59 | PM501 | BISNIS DIGITAL MEDIA DAN GAME | DIGITAL MEDIA AND GAME BUSINESS | 4 | 7 |
60 | PM528 | MUSIK LATAR DAN TATA SUARA | BACKGROUND MUSIC AND SOUND DESIGN | 3 | 7 |